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SQUAD was a project where I served as Lead Level Designer & Environment Artist while working with Offworld Industries.

Responsible for:

  • Vision casting and creating concepts for maps

  • Level design and set dressing

  • Level and asset optimization

  • Terrain generation and materials

  • Skyboxes and lighting

  • Some asset creation

Software Used:

  • Unreal Engine

  • Maya

  • Zbrush

  • Photoshop

  • Perforce

  • World Machine

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