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SQUAD
SQUAD was a project where I served as Lead Level Designer & Environment Artist while working with Offworld Industries.
Responsible for:
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Vision casting and creating concepts for maps
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Level design and set dressing
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Level and asset optimization
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Terrain generation and materials
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Skyboxes and lighting
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Some asset creation
Software Used:
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Unreal Engine
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Maya
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Zbrush
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Photoshop
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Perforce
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World Machine
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