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Kiz Studios

At Kiz Studios I was mainly a Lighting and Texture Artist. I also helped develop a rendering pipeline and modular asset workflow for game environment art. I worked on the games Wedge & the Clockwork Planet and Smashmuck Champions as well as various animated shorts.

Responsible for:

  • Lighting, materials and rendering for cinematics

  • Texturing, materials, FX, and modeling for games

Software Used:

  • Maya

  • Photoshop

  • Illustrator

  • Unity Engine

  • AfterEffects

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