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Kiz Studios

At Kiz Studios I was mainly a texture and lighting artist. I also helped develop a rendering pipeline and modular asset workflow.

What I did:

  • Lighting, materials and rendering for cinematics

  • Texturing, raterials, FX, and modeling for games

Software Used:

  • Maya

  • Photoshop

  • Illustrator

  • Unity Engine

  • AfterEffects