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Climb Fall Repeat
Climb Fall Repeat was the September 2015 Unreal Game Jam submission I led. I wanted to learn more about Blueprints, development using Unreal Engine 4, and my ability to lead a team creatively, so I decided to form a team. The goal of Climb Fall Repeat is to avoid the rocks and get to the top of the mountain. After the game jam was over, I worked with one of the team members to polish up the mechanics, art, and UI.
What I did:
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Project / Creative Lead
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Perforce Admin
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Scheduling / Management
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Environment and Level Artist
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Blueprints
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Branding / UI
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FX
Software Used:
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Unreal Engine
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Maya
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Photoshop
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