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Climb Fall Repeat

Climb Fall Repeat was the September 2015 Unreal Game Jam submission I led. I wanted to learn more about Blueprints, development using Unreal Engine 4, and my ability to lead a team creatively, so I decided to form a team. The goal of Climb Fall Repeat is to avoid the rocks and get to the top of the mountain. After the game jam was over, I worked with one of the team members to polish up the mechanics, art, and UI.

What I did:

  • Project / Creative Lead

  • Perforce Admin

  • Scheduling / Management

  • Environment and Level Artist

  • Blueprints

  • Branding / UI

  • FX

Software Used:

  • Unreal Engine

  • Maya

  • Photoshop

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